奖励等级完全是数学!已添加到智能合约: fn calculate_reward(luck: u8, random: f64, price: u64) -> u64 { let thresholds = get_thresholds(luck); match random { r if r <= thresholds.dud => 0, r if r <= thresholds.rebate => price / 2, r if r <= thresholds.even => price, r if r <= thresholds.profit => price * 3 / 2, _ => price * 5, // 奖池 } } 更高的运气 = 更好的阈值 = 更多的胜利 ...随机数是不可触碰的